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Unreal Engine C++ API Reference > Editor > BlueprintGraph > UBlueprintNodeSpawner > SpawnNode
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Public/BlueprintNodeSpawner.h |
Include | #include "BlueprintNodeSpawner.h" |
template<class NodeType>
NodeType &42; SpawnNode
&40;
TSubclassOf< UEdGraphNode > NodeClass,
UEdGraph &42; ParentGraph,
FBindingSet const & Bindings,
FVector2D const Location,
FCustomizeNodeDelegate PostSpawnDelegate
&41; const
Remarks
Protected SpawnNode() that let's sub-classes specify their own post-spawn delegate and node class. Null if it failed to spawn a node (if NodeClass is null), otherwise a newly spawned node.
Parameters
Name | Description |
---|---|
NodeClass | The type of node you want spawned. |
ParentGraph | The graph you want the node spawned into. |
Bindings | The bindings to apply to the node (post spawn). |
Location | Where you want the new node positioned in the graph. |
PostSpawnDelegate | A delegate to run after spawning the node, but prior to allocating the node's pins. |