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API > API/Editor > API/Editor/BlueprintGraph
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UBlueprintNodeSpawner
- UBlueprintAssetNodeSpawner
References
| Module | BlueprintGraph |
| Header | /Engine/Source/Editor/BlueprintGraph/Classes/BlueprintAssetNodeSpawner.h |
| Include | #include "BlueprintAssetNodeSpawner.h" |
Syntax
class UBlueprintAssetNodeSpawner : public UBlueprintNodeSpawner
Remarks
Takes care of spawning various asset related nodes (nodes associated with an asset).
Functions
| Type | Name | Description | |
|---|---|---|---|
| UBlueprintAssetNodeSpawner * | Create
(
TSubclassOf< UEdGraphNode > const InNodeClass, |
Creates a new UBlueprintAssetNodeSpawner for the supplied asset. | |
| const FAssetData & | GetAssetData () |
Retrieves the asset that this assigns to spawned nodes. |