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Unreal Engine C++ API Reference > Editor > BlueprintGraph > IBlueprintNodeBinder
- IBlueprintNodeBinder::IsBindingCompatible()
- UBlueprintBoundNodeSpawner::IsBindingCompatible()
- UBlueprintComponentNodeSpawner::IsBindingCompatible()
- UBlueprintBoundEventNodeSpawner::IsBindingCompatible()
- UBlueprintFunctionNodeSpawner::IsBindingCompatible()
- UBlueprintNodeSpawner::IsBindingCompatible()
- UBlueprintBoundNodeSpawner::IsBindingCompatible()
- UBlueprintComponentNodeSpawner::IsBindingCompatible()
- UBlueprintBoundEventNodeSpawner::IsBindingCompatible()
- UBlueprintFunctionNodeSpawner::IsBindingCompatible()
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/BlueprintNodeBinder.h |
Include | #include "BlueprintNodeBinder.h" |
bool IsBindingCompatible
&40;
FBindingObject BindingCandidate
&41; const
Remarks
Checks to see if the specified object can be bound by this. True if BindingCandidate can be bound by this controller, false if not.
Parameters
Name | Description |
---|---|
BindingCandidate | The object you want to check for. |