| bAutoCreateCue |
uint32 |
If enabled, a sound cue will automatically be created for the sound |
Factories/SoundFactory.h |
- EditAnywhere
- Category=SoundFactory
- Meta=(ToolTip="If enabled, a sound cue will automatically be created for the sound")
|
| bIncludeAttenuationNode |
uint32 |
If enabled, the created sound cue will include a attenuation node |
Factories/SoundFactory.h |
- EditAnywhere
- Category=SoundFactory
- Meta=(ToolTip="If enabled, the created sound cue will include a attenuation node")
|
| bIncludeLoopingNode |
uint32 |
If enabled, the created sound cue will include a looping node |
Factories/SoundFactory.h |
- EditAnywhere
- Category=SoundFactory
- Meta=(ToolTip="If enabled, the created sound cue will include a looping node")
|
| bIncludeModulatorNode |
uint32 |
If enabled, the created sound cue will include a modulator node |
Factories/SoundFactory.h |
- EditAnywhere
- Category=SoundFactory
- Meta=(ToolTip="If enabled, the created sound cue will include a modulator node")
|
| CuePackageSuffix |
FString |
If not empty, imported waves will be placed in PackageCuePackageSuffix, but only if bAutoCreateCue is true. |
Factories/SoundFactory.h |
- EditAnywhere
- Category=SoundFactory
- Meta=(ToolTip="If not empty, generated SoundCues will be placed in PackageCuePackageSuffix, but only if bAutoCreateCue is true")
|
| CueVolume |
float |
The volume of the created sound cue |
Factories/SoundFactory.h |
- EditAnywhere
- Category=SoundFactory
- Meta=(ToolTip="The volume of the created sound cue")
|
| SuppressImportDialogOptions |
uint8 |
|
Factories/SoundFactory.h |
|