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| Name | USoundCueGraphSchema |
| Type | class |
| Header File | /Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphSchema.h |
| Include Path | #include "SoundCueGraph/SoundCueGraphSchema.h" |
Syntax
UCLASS (MinimalAPI)
class USoundCueGraphSchema : public UEdGraphSchema
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UEdGraphSchema → USoundCueGraphSchema
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
USoundCueGraphSchema
(
const FObjectInitializer& ObjectInitializer |
SoundCueGraph/SoundCueGraphSchema.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AllowedSoundNodes | TArray< TSubclassOf< USoundNode > > | Soundnodes that can be selected in this graph | SoundCueGraph/SoundCueGraphSchema.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool ConnectionCausesLoop
(
const UEdGraphPin* InputPin, |
Check whether connecting these pins would cause a loop | SoundCueGraph/SoundCueGraphSchema.h | |
void GetPaletteActions
(
FGraphActionMenuBuilder& ActionMenuBuilder |
Helper method to add items valid to the palette list | SoundCueGraph/SoundCueGraphSchema.h | |
void TryConnectNodes
(
const TArray< USoundNode* >& OutputNodes, |
Attempts to connect the output of multiple nodes to the inputs of a single one | SoundCueGraph/SoundCueGraphSchema.h | |
void UpdateSoundNodeList
(
const SSoundCuePalette::FSoundNodeFilterData& |
Update list of component classes | SoundCueGraph/SoundCueGraphSchema.h |
Overridden from UEdGraphSchema
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void BreakNodeLinks
(
UEdGraphNode& TargetNode |
SoundCueGraph/SoundCueGraphSchema.h | ||
virtual void BreakPinLinks
(
UEdGraphPin& TargetPin, |
SoundCueGraph/SoundCueGraphSchema.h | ||
virtual const FPinConnectionResponse CanCreateConnection
(
const UEdGraphPin* A, |
SoundCueGraph/SoundCueGraphSchema.h | ||
virtual void CreateDefaultNodesForGraph
(
UEdGraph& Graph |
SoundCueGraph/SoundCueGraphSchema.h | ||
virtual void DroppedAssetsOnGraph
(
const TArray< struct FAssetData >& Assets, |
SoundCueGraph/SoundCueGraphSchema.h | ||
virtual void DroppedAssetsOnNode
(
const TArray< FAssetData >& Assets, |
SoundCueGraph/SoundCueGraphSchema.h | ||
virtual void GetAssetsGraphHoverMessage
(
const TArray< FAssetData >& Assets, |
SoundCueGraph/SoundCueGraphSchema.h | ||
virtual void GetContextMenuActions
(
UToolMenu* Menu, |
SoundCueGraph/SoundCueGraphSchema.h | ||
virtual TSharedPtr< FEdGraphSchemaAction > GetCreateCommentAction() |
SoundCueGraph/SoundCueGraphSchema.h | ||
virtual void GetGraphContextActions
(
FGraphContextMenuBuilder& ContextMenuBuilder |
SoundCueGraph/SoundCueGraphSchema.h | ||
virtual int32 GetNodeSelectionCount
(
const UEdGraph* Graph |
SoundCueGraph/SoundCueGraphSchema.h | ||
virtual FLinearColor GetPinTypeColor
(
const FEdGraphPinType& PinType |
SoundCueGraph/SoundCueGraphSchema.h | ||
virtual bool ShouldHidePinDefaultValue
(
UEdGraphPin* Pin |
SoundCueGraph/SoundCueGraphSchema.h | ||
virtual bool TryCreateConnection
(
UEdGraphPin* A, |
SoundCueGraph/SoundCueGraphSchema.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static TSharedPtr< IAssetReferenceFilter > MakeAssetReferenceFilter
(
const UEdGraph* Graph |
SoundCueGraph/SoundCueGraphSchema.h |