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| Name | USoundCueFactoryNew |
| Type | class |
| Header File | /Engine/Source/Editor/AudioEditor/Classes/Factories/SoundCueFactoryNew.h |
| Include Path | #include "Factories/SoundCueFactoryNew.h" |
Syntax
UCLASS (HideCategories=Object, MinimalAPI)
class USoundCueFactoryNew : public UFactory
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UFactory → USoundCueFactoryNew
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
USoundCueFactoryNew
(
const FObjectInitializer& ObjectInitializer |
Factories/SoundCueFactoryNew.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| InitialDialogueWave | TObjectPtr< UDialogueWave > | An initial dialogue wave to place in the newly created cue | Factories/SoundCueFactoryNew.h |
|
| InitialDialogueWaves | TArray< TWeakObjectPtr< UDialogueWave > > | Initial dialogue wave(s) to place in the newly created cue(s) | Factories/SoundCueFactoryNew.h |
|
| InitialSoundWave | TObjectPtr< USoundWave > | Initial sound wave to place in the newly created cue | Factories/SoundCueFactoryNew.h |
|
| InitialSoundWaves | TArray< TWeakObjectPtr< USoundWave > > | Initial sound wave(s) to place in the newly created cue(s) | Factories/SoundCueFactoryNew.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual UObject * FactoryCreateNew
(
UClass* Class, |
Factories/SoundCueFactoryNew.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static USoundNode * CreateSoundPlayerNode
(
USoundCue* SoundCue, |
Factories/SoundCueFactoryNew.h | ||
static USoundNodeRandom * InsertRandomNode
(
USoundCue* SoundCue, |
Factories/SoundCueFactoryNew.h |