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API > API/Editor > API/Editor/AudioEditor
| Name | UDialogueWaveFactory |
| Type | class |
| Header File | /Engine/Source/Editor/AudioEditor/Classes/Factories/DialogueWaveFactory.h |
| Include Path | #include "Factories/DialogueWaveFactory.h" |
Syntax
UCLASS (HideCategories=Object, MinimalAPI)
class UDialogueWaveFactory : public UFactory
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UFactory → UDialogueWaveFactory
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UDialogueWaveFactory
(
const FObjectInitializer& ObjectInitializer |
Factories/DialogueWaveFactory.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| HasSetInitialTargetVoice | bool | Whether an initial target dialogue voice should be set | Factories/DialogueWaveFactory.h | |
| InitialSoundWave | TObjectPtr< class USoundWave > | An initial sound wave to place in the newly created dialogue wave | Factories/DialogueWaveFactory.h | |
| InitialSpeakerVoice | TObjectPtr< class UDialogueVoice > | An initial speaking dialogue voice to place in the newly created dialogue wave | Factories/DialogueWaveFactory.h | |
| InitialTargetVoices | TArray< TObjectPtr< UDialogueVoice > > | An initial target dialogue voices to place in the newly created dialogue wave | Factories/DialogueWaveFactory.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual UObject * FactoryCreateNew
(
UClass* Class, |
Factories/DialogueWaveFactory.h |