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API > API/Editor > API/Editor/AudioEditor
| Name | UAssetDefinition_SoundWave |
| Type | class |
| Header File | /Engine/Source/Editor/AudioEditor/Public/AssetTypeActions/AssetDefinition_SoundWave.h |
| Include Path | #include "AssetTypeActions/AssetDefinition_SoundWave.h" |
Syntax
UCLASS (MinimalAPI)
class UAssetDefinition_SoundWave : public UAssetDefinition_SoundBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UAssetDefinition → UAssetDefinitionDefault → UAssetDefinition_SoundAssetBase → UAssetDefinition_SoundBase → UAssetDefinition_SoundWave
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanImport() |
AssetTypeActions/AssetDefinition_SoundWave.h | ||
virtual EAssetCommandResult OpenAssets
(
const FAssetOpenArgs& OpenArgs |
AssetTypeActions/AssetDefinition_SoundWave.h |
Overridden from UAssetDefinition_SoundBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TConstArrayView< FAssetCategoryPath > GetAssetCategories() |
AssetTypeActions/AssetDefinition_SoundWave.h | ||
virtual TSoftClassPtr< UObject > GetAssetClass() |
AssetTypeActions/AssetDefinition_SoundWave.h | ||
virtual FLinearColor GetAssetColor() |
AssetTypeActions/AssetDefinition_SoundWave.h | ||
virtual FText GetAssetDisplayName() |
UAssetDefinition Begin. | AssetTypeActions/AssetDefinition_SoundWave.h |