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API > API/Editor > API/Editor/AudioEditor
| Name | UAssetDefinition_SoundAssetBase |
| Type | class |
| Header File | /Engine/Source/Editor/AudioEditor/Public/AssetTypeActions/AssetDefinition_SoundBase.h |
| Include Path | #include "AssetTypeActions/AssetDefinition_SoundBase.h" |
Syntax
UCLASS (Abstract, MinimalAPI)
class UAssetDefinition_SoundAssetBase : public UAssetDefinitionDefault
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UAssetDefinition → UAssetDefinitionDefault → UAssetDefinition_SoundAssetBase
Derived Classes
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FToolMenuSection * FindSoundContextMenuSection
(
FName SectionName |
AssetTypeActions/AssetDefinition_SoundBase.h | ||
virtual TArray< FToolMenuSection * > RebuildSoundContextMenuSections() |
Enables asset types used for audio to customize and register a given menu section for use in the ContentBrowser right-click menu and organize it accordingly. | AssetTypeActions/AssetDefinition_SoundBase.h |