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Unreal Engine C++ API Reference > Runtime > Engine > EdGraph > UEdGraphSchema
- UEdGraphSchema::DroppedAssetsOnGraph()
- UEdGraphSchema_NiagaraSystemOverview::DroppedAssetsOnGraph()
- UReferenceViewerSchema::DroppedAssetsOnGraph()
- UAnimationGraphSchema::DroppedAssetsOnGraph()
- USoundClassGraphSchema::DroppedAssetsOnGraph()
- UAnimationStateMachineSchema::DroppedAssetsOnGraph()
- UEdGraphSchema_Niagara::DroppedAssetsOnGraph()
- UEdGraphSchema_CustomizableObject::DroppedAssetsOnGraph()
- USoundSubmixGraphSchema::DroppedAssetsOnGraph()
- USoundCueGraphSchema::DroppedAssetsOnGraph()
- UMaterialGraphSchema::DroppedAssetsOnGraph()
- UMetasoundEditorGraphSchema::DroppedAssetsOnGraph()
- UEdGraphSchema_K2::DroppedAssetsOnGraph()
- UAnimationGraphSchema::DroppedAssetsOnGraph()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/EdGraph/EdGraphSchema.h |
Include | #include "EdGraph/EdGraphSchema.h" |
virtual void DroppedAssetsOnGraph
&40;
const TArray< struct FAssetData > & Assets,
const FVector2D & GraphPosition,
UEdGraph &42; Graph
&41; const
Remarks
Called when asset(s) are dropped onto a graph background.