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Unreal Engine C++ API Reference > Editor > AudioEditor > SoundCueGraph
Inheritance Hierarchy
- FEdGraphSchemaAction
- FSoundCueGraphSchemaAction_NewNode
- FSoundCueGraphSchemaAction_NewFromSelected
References
Module | AudioEditor |
Header | /Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphSchema.h |
Include | #include "SoundCueGraph/SoundCueGraphSchema.h" |
Syntax
struct FSoundCueGraphSchemaAction_NewNode : public FEdGraphSchemaAction
Remarks
Action to add a node to the graph
Variables
Type | Name | Description | |
---|---|---|---|
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TSubclassOf< USoundNode > | SoundNodeClass | Class of node we want to create |
Constructors
Type | Name | Description | |
---|---|---|---|
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FSoundCueGraphSchemaAction_NewNode
(
FText InNodeCategory, |
Overridden from FEdGraphSchemaAction
Type | Name | Description | |
---|---|---|---|
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UEdGraphNode * | PerformAction
(
UEdGraph* ParentGraph, |
Execute this action, given the graph and schema, and possibly a pin that we were dragged from. |