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Unreal Engine C++ API Reference > Editor > AudioEditor > SoundCueGraph > FSoundCueGraphSchemaAction_NewNode
- FEdGraphSchemaAction::PerformAction()
- FSoundCueGraphSchemaAction_NewNode::PerformAction()
- FSoundCueGraphSchemaAction_NewFromSelected::PerformAction()
References
Module | AudioEditor |
Header | /Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphSchema.h |
Include | #include "SoundCueGraph/SoundCueGraphSchema.h" |
Source | /Engine/Source/Editor/AudioEditor/Private/SoundCueGraphSchema.cpp |
virtual UEdGraphNode &42; PerformAction
&40;
class UEdGraph &42; ParentGraph,
UEdGraphPin &42; FromPin,
const FVector2D Location,
bool bSelectNewNode
&41;
Remarks
Execute this action, given the graph and schema, and possibly a pin that we were dragged from. Returns a node that was created by this action (if any).