Navigation
Unreal Engine C++ API Reference > Editor > AudioEditor > SoundCueGraph
Inheritance Hierarchy
- FEdGraphSchemaAction
- FSoundCueGraphSchemaAction_NewNode
- FSoundCueGraphSchemaAction_NewFromSelected
References
Module | AudioEditor |
Header | /Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphSchema.h |
Include | #include "SoundCueGraph/SoundCueGraphSchema.h" |
Syntax
struct FSoundCueGraphSchemaAction_NewFromSelected : public FSoundCueGraphSchemaAction_NewNode
Remarks
Action to add nodes to the graph based on selected objects
Constructors
Type | Name | Description | |
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FSoundCueGraphSchemaAction_NewFromSelected
(
FText InNodeCategory, |
Overridden from FEdGraphSchemaAction
Type | Name | Description | |
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UEdGraphNode * | PerformAction
(
UEdGraph* ParentGraph, |
Execute this action, given the graph and schema, and possibly a pin that we were dragged from. |