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API > API/Editor > API/Editor/AssetDefinition > API/Editor/AssetDefinition/UAssetDefinition
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual EAssetCommandResult GetSourceFiles
(
const FAssetSourceFilesArgs& InArgs, |
Return the source files that was used to generate/import the asset | AssetDefinition.h | |
virtual EAssetCommandResult GetSourceFiles
(
const FAssetData& InAsset, |
AssetDefinition.h |
GetSourceFiles(const FAssetSourceFilesArgs &, TFunctionRef< bool(const FAssetSourceFilesResult &InSourceFile)>)
Description
Return the source files that was used to generate/import the asset
| Name | GetSourceFiles |
| Type | function |
| Header File | /Engine/Source/Editor/AssetDefinition/Public/AssetDefinition.h |
| Include Path | #include "AssetDefinition.h" |
| Source | /Engine/Source/Editor/AssetDefinition/Private/AssetDefinition.cpp |
virtual EAssetCommandResult GetSourceFiles
(
const FAssetSourceFilesArgs & InArgs,
TFunctionRef < bool &InSourceFile)> SourceFileFunc
) const
Parameters
| Name | Remarks |
|---|---|
| InArgs | The asset data of the assets we want the source files from and in which format we want the file path to be. |
| SourceFileFunc | A function that is called for each source file found. The call back must return true to continue the enumeration. |
GetSourceFiles(const FAssetData &, TFunctionRef< void(const FAssetImportInfo &AssetImportData)>)
| Name | GetSourceFiles |
| Type | function |
| Header File | /Engine/Source/Editor/AssetDefinition/Public/AssetDefinition.h |
| Include Path | #include "AssetDefinition.h" |
| Source | /Engine/Source/Editor/AssetDefinition/Private/AssetDefinition.cpp |
virtual EAssetCommandResult GetSourceFiles
(
const FAssetData & InAsset,
TFunctionRef < void &AssetImportData )> SourceFileFunc
) const