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Struct that is used to store an array of asset import data as an asset registry tag
| Name | FAssetImportInfo |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/EditorFramework/AssetImportData.h |
| Include Path | #include "EditorFramework/AssetImportData.h" |
Syntax
USTRUCT ()
struct FAssetImportInfo
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| EditorFramework/AssetImportData.h | |||
FAssetImportInfo
(
const FAssetImportInfo& In |
EditorFramework/AssetImportData.h | ||
FAssetImportInfo
(
FAssetImportInfo&& In |
EditorFramework/AssetImportData.h |
Structs
| Name | Remarks |
|---|---|
| FSourceFile |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| SourceFiles | TArray< FSourceFile > | Array of information pertaining to the source files that this asset was imported from | EditorFramework/AssetImportData.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Insert
(
const FSourceFile& InSourceFile |
Insert information pertaining to a new source file to this structure | EditorFramework/AssetImportData.h | |
FString ToJson() |
Convert this import information to JSON | EditorFramework/AssetImportData.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static TOptional< FAssetImportInfo > FromJson
(
FString InJsonString |
Attempt to parse an asset import structure from the specified json string. | EditorFramework/AssetImportData.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FAssetImportInfo & operator=
(
const FAssetImportInfo& In |
EditorFramework/AssetImportData.h | ||
FAssetImportInfo & operator=
(
FAssetImportInfo&& In |
EditorFramework/AssetImportData.h |