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Unreal Engine C++ API Reference > Editor > AnimationEditor
Inheritance Hierarchy
- FPersonaAssetEditorToolkit
- IHasPersonaToolkit
- IAnimationEditor
References
Module | AnimationEditor |
Header | /Engine/Source/Editor/AnimationEditor/Public/IAnimationEditor.h |
Include | #include "IAnimationEditor.h" |
Syntax
class IAnimationEditor :
public FPersonaAssetEditorToolkit,
public IHasPersonaToolkit
Functions
Type | Name | Description | |
---|---|---|---|
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void | EditCurves
(
UAnimSequenceBase* InAnimSequence, |
Edit the specified curves on the specified sequence |
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IAnimationSequenceBrowser * | Get the asset browser we host | |
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void | SetAnimationAsset
(
UAnimationAsset* AnimAsset |
Set the animation asset of the editor. |
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void | StopEditingCurves
(
const TArray< FCurveEditInfo >& InCurveInfo |
Stop editing the specified curves |
Classes
Type | Name | Description | |
---|---|---|---|
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FCurveEditInfo | Support structure for EditCurves |