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API > API/Editor > API/Editor/AnimationBlueprintLibrary
Blueprint library for altering and analyzing animation / skeletal data
| Name | UAnimationBlueprintLibrary |
| Type | class |
| Header File | /Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimationBlueprintLibrary.h |
| Include Path | #include "AnimationBlueprintLibrary.h" |
Syntax
UCLASS (Meta=(ScriptName="AnimationLibrary"))
class UAnimationBlueprintLibrary : public UBlueprintFunctionLibrary
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBlueprintFunctionLibrary → UAnimationBlueprintLibrary
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static UAnimNotify * AddAnimationNotifyEvent
(
UAnimSequenceBase* AnimationSequenceBase, |
Adds an Animation Notify Event to Notify track in the given Animation with the given Notify creation data | AnimationBlueprintLibrary.h |
|
static void AddAnimationNotifyEventObject
(
UAnimSequenceBase* AnimationSequenceBase, |
Adds an the specific Animation Notify to the Animation Sequence (requires Notify's outer to be the Animation Sequence) | AnimationBlueprintLibrary.h |
|
static UAnimNotifyState * AddAnimationNotifyStateEvent
(
UAnimSequenceBase* AnimationSequenceBase, |
Adds an Animation Notify State Event to Notify track in the given Animation with the given Notify State creation data | AnimationBlueprintLibrary.h |
|
static void AddAnimationNotifyStateEventObject
(
UAnimSequenceBase* AnimationSequenceBase, |
Adds an the specific Animation Notify State to the Animation Sequence (requires Notify State's outer to be the Animation Sequence) | AnimationBlueprintLibrary.h |
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static void AddAnimationNotifyTrack
(
UAnimSequenceBase* AnimationSequenceBase, |
Adds an Animation Notify Track to the Animation Sequence | AnimationBlueprintLibrary.h |
|
static void AddAnimationSyncMarker
(
UAnimSequence* AnimationSequence, |
Adds an Animation Sync Marker to Notify track in the given Animation with the corresponding Marker Name and Time | AnimationBlueprintLibrary.h |
|
static void AddCurve
(
UAnimSequenceBase* AnimationSequenceBase, |
Adds an Animation Curve by Type and Name to the given Animation Sequence | AnimationBlueprintLibrary.h |
|
static bool AddCurveInternal
(
UAnimSequenceBase* AnimationSequenceBase, |
Returns true if successfully added, false if it was already existing. | AnimationBlueprintLibrary.h | |
static void AddCurveKeysInternal
(
UAnimSequenceBase* AnimationSequenceBase, |
Curve helper functions. | AnimationBlueprintLibrary.h | |
static void AddFloatCurveKey
(
UAnimSequenceBase* AnimationSequenceBase, |
Adds a Float Key to the specified Animation Curve inside of the given Animation Sequence | AnimationBlueprintLibrary.h |
|
static void AddFloatCurveKeys
(
UAnimSequenceBase* AnimationSequenceBase, |
Adds a multiple of Float Keys to the specified Animation Curve inside of the given Animation Sequence | AnimationBlueprintLibrary.h |
|
static void AddMetaData
(
UAnimationAsset* AnimationAsset, |
Creates and Adds an instance of the specified MetaData Class to the given Animation Asset | AnimationBlueprintLibrary.h |
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static void AddMetaDataObject
(
UAnimationAsset* AnimationAsset, |
Adds an instance of the specified MetaData Class to the given Animation Asset (requires MetaDataObject's outer to be the Animation Asset) | AnimationBlueprintLibrary.h |
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static void AddNodeAssetOverride
(
UAnimBlueprint* AnimBlueprint, |
Adds an Animation Asset override for the provided AnimationBlueprint, replacing any instance of Target with Override | AnimationBlueprintLibrary.h |
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static void AddTransformationCurveKey
(
UAnimSequenceBase* AnimationSequenceBase, |
Adds a Transformation Key to the specified Animation Curve inside of the given Animation Sequence | AnimationBlueprintLibrary.h |
|
static void AddTransformationCurveKeys
(
UAnimSequenceBase* AnimationSequenceBase, |
Adds a multiple of Transformation Keys to the specified Animation Curve inside of the given Animation Sequence | AnimationBlueprintLibrary.h |
|
static void AddVectorCurveKey
(
UAnimSequenceBase* AnimationSequenceBase, |
Adds a Vector Key to the specified Animation Curve inside of the given Animation Sequence | AnimationBlueprintLibrary.h |
|
static void AddVectorCurveKeys
(
UAnimSequenceBase* AnimationSequenceBase, |
Adds a multiple of Vector Keys to the specified Animation Curve inside of the given Animation Sequence | AnimationBlueprintLibrary.h |
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static void AddVirtualBone
(
const UAnimSequence* AnimationSequence, |
Adds a Virtual Bone between the Source and Target Bones to the given Animation Sequence | AnimationBlueprintLibrary.h |
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static bool ContainsMetaDataOfClass
(
const UAnimationAsset* AnimationAsset, |
Checks whether or not the given Animation Asset contains Meta Data Instance of the specified Meta Data Class | AnimationBlueprintLibrary.h |
|
static void CopyAnimationCurveNamesToSkeleton
(
USkeleton* OldSkeleton, |
Ensures that any curve names that do not exist on the NewSkeleton are added to it, in which case the SmartName on the actual curve itself will also be updated | AnimationBlueprintLibrary.h |
|
static void CopyAnimNotifiesFromSequence
(
UAnimSequenceBase* SourceAnimationSequenceBase, |
Copies animation notifies from Src Animation Sequence to Dest. | AnimationBlueprintLibrary.h |
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| AnimationBlueprintLibrary.h | |||
static void DoesBoneNameExist
(
UAnimSequence* AnimationSequence, |
Checks whether or not the given Bone Name exist on the Skeleton referenced by the given Animation Sequence | AnimationBlueprintLibrary.h |
|
| AnimationBlueprintLibrary.h | |||
static bool DoesCurveExist
(
UAnimSequenceBase* AnimationSequenceBase, |
Checks whether or not the given Curve Name exist on the Skeleton referenced by the given Animation Sequence | AnimationBlueprintLibrary.h |
|
static bool DoesSmartNameExist
(
UAnimSequence* AnimationSequence, |
AnimationBlueprintLibrary.h | ||
| AnimationBlueprintLibrary.h | |||
static bool EvaluateBoneTimecodeAndSlateAttributesAtTime
(
const FName BoneName, |
Evaluates timecode attributes (e.g. "TCFrame", "TCSecond", etc.) and TCSlate of the root bone and returns the resulting qualified frame time. | AnimationBlueprintLibrary.h |
|
static bool EvaluateRootBoneTimecodeAttributesAtTime
(
const UAnimSequenceBase* AnimationSequenceBase, |
Evaluates timecode attributes (e.g. "TCFrame", "TCSecond", etc.) of the root bone and returns the resulting qualified frame time. | AnimationBlueprintLibrary.h |
|
static bool EvaluateRootBoneTimecodeSubframeAttributeAtTime
(
const UAnimSequenceBase* AnimationSequenceBase, |
Evaluates the subframe timecode attribute (e.g. "TCSubframe") of the root bone and returns the resulting value. | AnimationBlueprintLibrary.h |
|
static FTransform ExtractRootTrackTransform
(
const UAnimSequenceBase* AnimationSequenceBase, |
Gets the root transform from the raw animation at Time | AnimationBlueprintLibrary.h |
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static void FinalizeBoneAnimation
(
UAnimSequence* AnimationSequence |
Apply all the changes made to Bone Tracks to Finalize. | AnimationBlueprintLibrary.h |
|
static FName FindBoneNameWithTimecodeAttributes
(
const UAnimSequenceBase* AnimSequenceBase |
Given an animation sequence determine if any bones in that animation sequence has timecode attribute data. | AnimationBlueprintLibrary.h | |
static void FindBonePathToRoot
(
const UAnimSequenceBase* AnimationSequenceBase, |
Finds the Bone Path from the given Bone to the Root Bone | AnimationBlueprintLibrary.h |
|
static void GetAdditiveAnimationType
(
const UAnimSequence* AnimationSequence, |
Additive. | AnimationBlueprintLibrary.h |
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static void GetAdditiveBasePoseType
(
const UAnimSequence* AnimationSequence, |
Retrieves the Additive Base Pose type for the given Animation Sequence | AnimationBlueprintLibrary.h |
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static void GetAnimationCurveNames
(
const UAnimSequenceBase* AnimationSequenceBase, |
Retrieves the Names of the individual float curves for the given Animation Sequence | AnimationBlueprintLibrary.h |
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static void GetAnimationGraphs
(
UAnimBlueprint* AnimationBlueprint, |
Returns all Animation Graphs contained by the provided Animation Blueprint | AnimationBlueprintLibrary.h |
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static void GetAnimationInterpolationType
(
const UAnimSequence* AnimationSequence, |
Retrieves the Animation Interpolation type for the given Animation Sequence | AnimationBlueprintLibrary.h |
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static void GetAnimationNotifyEventNames
(
const UAnimSequenceBase* AnimationSequenceBase, |
Retrieves all Unique Animation Notify Events found within the given Animation Sequence | AnimationBlueprintLibrary.h |
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static void GetAnimationNotifyEvents
(
const UAnimSequenceBase* AnimationSequenceBase, |
Retrieves all Animation Notify Events found within the given Animation Sequence | AnimationBlueprintLibrary.h |
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static void GetAnimationNotifyEventsForTrack
(
const UAnimSequenceBase* AnimationSequenceBase, |
Retrieves all Animation Notify Events for the given Notify Track Name from the given Animation Sequence | AnimationBlueprintLibrary.h |
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static void GetAnimationNotifyTrackNames
(
const UAnimSequenceBase* AnimationSequenceBase, |
Retrieves all Unique Animation Notify Track Names found within the given Animation Sequence | AnimationBlueprintLibrary.h |
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static void GetAnimationSyncMarkers
(
const UAnimSequence* AnimationSequence, |
Retrieves all the Animation Sync Markers for the given Animation Sequence | AnimationBlueprintLibrary.h |
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static void GetAnimationSyncMarkersForTrack
(
const UAnimSequence* AnimationSequence, |
Retrieves all Animation Sync Markers for the given Notify Track Name from the given Animation Sequence | AnimationBlueprintLibrary.h |
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static void GetAnimationTrackNames
(
const UAnimSequenceBase* AnimationSequenceBase, |
Retrieves the Names of the individual ATracks for the given Animation Sequence | AnimationBlueprintLibrary.h |
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static float GetAnimNotifyEventDuration
(
const FAnimNotifyEvent& NotifyEvent |
Returns the duration for a NotifyEvent, only non-zero for Anim Notify States | AnimationBlueprintLibrary.h |
|
static float GetAnimNotifyEventTriggerTime
(
const FAnimNotifyEvent& NotifyEvent |
Returns the actual trigger time for a NotifyEvent | AnimationBlueprintLibrary.h |
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static void GetBoneCompressionSettings
(
const UAnimSequence* AnimationSequence, |
Retrieves the Bone Compression Settings for the given Animation Sequence | AnimationBlueprintLibrary.h |
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static void GetBonePoseForFrame
(
const UAnimSequenceBase* AnimationSequenceBase, |
Retrieves Bone Pose data for the given Bone Name at the specified Frame from the given Animation Sequence | AnimationBlueprintLibrary.h |
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static void GetBonePoseForTime
(
const UAnimSequenceBase* AnimationSequenceBase, |
Retrieves Bone Pose data for the given Bone Name at the specified Time from the given Animation Sequence | AnimationBlueprintLibrary.h |
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static void GetBonePosesForFrame
(
const UAnimSequenceBase* AnimationSequenceBase, |
Retrieves Bone Pose data for the given Bone Names at the specified Frame from the given Animation Sequence | AnimationBlueprintLibrary.h |
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static void GetBonePosesForTime
(
const UAnimSequenceBase* AnimationSequenceBase, |
Retrieves Bone Pose data for the given Bone Names at the specified Time from the given Animation Sequence | AnimationBlueprintLibrary.h |
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static void GetCurveCompressionSettings
(
const UAnimSequence* AnimationSequence, |
Retrieves the Curve Compression Settings for the given Animation Sequence | AnimationBlueprintLibrary.h |
|
static void GetCurveKeysInternal
(
UAnimSequenceBase* AnimationSequenceBase, |
AnimationBlueprintLibrary.h | ||
static void GetFloatKeys
(
UAnimSequenceBase* AnimationSequenceBase, |
Retrieves, a multiple of, Float Key(s) from the specified Animation Curve inside of the given Animation Sequence | AnimationBlueprintLibrary.h |
|
static float GetFloatValueAtTime
(
UAnimSequenceBase* AnimationSequenceBase, |
Retrieves an evaluated float value for a given time from the specified Animation Curve inside of the given Animation Sequence | AnimationBlueprintLibrary.h |
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static void GetFrameAtTime
(
const UAnimSequenceBase* AnimationSequenceBase, |
Retrieves the Frame Index at the specified Time Value for the given Animation Sequence | AnimationBlueprintLibrary.h |
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static void GetMetaData
(
const UAnimationAsset* AnimationAsset, |
Retrieves all Meta Data Instances from the given Animation Asset | AnimationBlueprintLibrary.h |
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static void GetMetaDataOfClass
(
const UAnimationAsset* AnimationAsset, |
Retrieves all Meta Data Instances from the given Animation Asset | AnimationBlueprintLibrary.h |
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static void GetMontageSlotNames
(
const UAnimMontage* AnimationMontage, |
Retrieves the Names of the Animation Slots used in the given Montage | AnimationBlueprintLibrary.h |
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static void GetNodesOfClass
(
UAnimBlueprint* AnimationBlueprint, |
Returns all Animation Graph Nodes of the provided Node Class contained by the Animation Blueprint | AnimationBlueprintLibrary.h |
|
static const FAnimNotifyTrack & GetNotifyTrackByName
(
const UAnimSequenceBase* AnimationSequenceBase, |
AnimationBlueprintLibrary.h | ||
static void GetNumFrames
(
const UAnimSequenceBase* AnimationSequenceBase, |
Retrieves the number of animation frames for the given Animation Sequence | AnimationBlueprintLibrary.h |
|
static void GetNumKeys
(
const UAnimSequenceBase* AnimationSequenceBase, |
Retrieves the number of animation keys for the given Animation Sequence | AnimationBlueprintLibrary.h |
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static void GetRateScale
(
const UAnimSequenceBase* AnimationSequenceBase, |
Retrieves the (Play) Rate Scale of the given Animation Sequence | AnimationBlueprintLibrary.h |
|
static const FRawAnimSequenceTrack & GetRawAnimationTrackByName
(
const UAnimSequenceBase* AnimationSequenceBase, |
AnimationBlueprintLibrary.h | ||
static void GetRawTrackData
(
const UAnimSequenceBase* AnimationSequenceBase, |
Retrieves the Raw Animation Data for the given Animation Track Name and Animation Sequence | AnimationBlueprintLibrary.h |
|
static void GetRawTrackPositionData
(
const UAnimSequenceBase* AnimationSequenceBase, |
Retrieves the Raw Translation Animation Data for the given Animation Track Name and Animation Sequence | AnimationBlueprintLibrary.h |
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static void GetRawTrackRotationData
(
const UAnimSequenceBase* AnimationSequenceBase, |
Retrieves the Raw Rotation Animation Data for the given Animation Track Name and Animation Sequence | AnimationBlueprintLibrary.h |
|
static void GetRawTrackScaleData
(
const UAnimSequenceBase* AnimationSequenceBase, |
Retrieves the Raw Scale Animation Data for the given Animation Track Name and Animation Sequence | AnimationBlueprintLibrary.h |
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static void GetRootMotionLockType
(
const UAnimSequence* AnimationSequence, |
Retrieves the Root Motion Lock Type for the given Animation Sequence | AnimationBlueprintLibrary.h |
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static void GetSequenceLength
(
const UAnimSequenceBase* AnimationSequenceBase, |
Retrieves the Length of the given Animation Sequence | AnimationBlueprintLibrary.h |
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static void GetTimeAtFrame
(
const UAnimSequenceBase* AnimationSequenceBase, |
Retrieves the Time Value at the specified Frame Indexfor the given Animation Sequence | AnimationBlueprintLibrary.h |
|
static float GetTimeAtFrameInternal
(
const UAnimSequenceBase* AnimationSequenceBase, |
AnimationBlueprintLibrary.h | ||
static int32 GetTrackIndexForAnimationNotifyTrackName
(
const UAnimSequenceBase* AnimationSequenceBase, |
AnimationBlueprintLibrary.h | ||
static void GetTransformationKeys
(
UAnimSequenceBase* AnimationSequenceBase, |
Retrieves, a multiple of, Transformation Key(s) from the specified Animation Curve inside of the given Animation Sequence | AnimationBlueprintLibrary.h |
|
static void GetUniqueMarkerNames
(
const UAnimSequence* AnimationSequence, |
Retrieves all the Unique Names for the Animation Sync Markers contained by the given Animation Sequence | AnimationBlueprintLibrary.h |
|
static void GetVariableFrameStrippingSettings
(
const UAnimSequence* AnimationSequence, |
Retrieves the Variable Frame Stripping Settings for the given Animation Sequence | AnimationBlueprintLibrary.h |
|
static void GetVectorKeys
(
UAnimSequenceBase* AnimationSequenceBase, |
Retrieves, a multiple of, Vector Key(s) from the specified Animation Curve inside of the given Animation Sequence | AnimationBlueprintLibrary.h |
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static bool IsRootMotionEnabled
(
const UAnimSequence* AnimationSequence |
Checks whether or not Root Motion is Enabled for the given Animation Sequence | AnimationBlueprintLibrary.h |
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static bool IsRootMotionLockForced
(
const UAnimSequence* AnimationSequence |
Checks whether or not Root Motion locking is Forced for the given Animation Sequence | AnimationBlueprintLibrary.h |
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static bool IsValidAnimationSyncMarkerName
(
const UAnimSequence* AnimationSequence, |
Checks whether or not the given Marker Name is a valid Animation Sync Marker Name | AnimationBlueprintLibrary.h |
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static bool IsValidAnimNotifyTrackName
(
const UAnimSequenceBase* AnimationSequenceBase, |
Checks whether or not the given Track Name is a valid Animation Notify Track in the Animation Sequence | AnimationBlueprintLibrary.h |
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static bool IsValidRawAnimationTrackName
(
const UAnimSequenceBase* AnimationSequenceBase, |
Checks whether or not the given Animation Track Name is contained within the Animation Sequence | AnimationBlueprintLibrary.h |
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static void IsValidTime
(
const UAnimSequenceBase* AnimationSequenceBase, |
Checks whether or not the given Time Value lies within the given Animation Sequence's Length | AnimationBlueprintLibrary.h |
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static bool IsValidTimeInternal
(
const UAnimSequenceBase* AnimationSequenceBase, |
AnimationBlueprintLibrary.h | ||
static void RemoveAllAnimationNotifyTracks
(
UAnimSequenceBase* AnimationSequenceBase |
Removes All Animation Notify Tracks from Animation Sequence | AnimationBlueprintLibrary.h |
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static void RemoveAllAnimationSyncMarkers
(
UAnimSequence* AnimationSequence |
Removes All Animation Sync Markers found within the Animation Sequence, and returns the number of removed instances | AnimationBlueprintLibrary.h |
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static void RemoveAllBoneAnimation
(
UAnimSequence* AnimationSequence |
Removes all Animation Bone Track Data from the given Animation Sequence | AnimationBlueprintLibrary.h |
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static void RemoveAllCurveData
(
UAnimSequenceBase* AnimationSequenceBase |
Removes all Animation Curve Data from the given Animation Sequence (Raw Animation Curves [Names] may not be removed from the Skeleton) | AnimationBlueprintLibrary.h |
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static void RemoveAllMetaData
(
UAnimationAsset* AnimationAsset |
Removes all Meta Data from the given Animation Asset | AnimationBlueprintLibrary.h |
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static void RemoveAllVirtualBones
(
const UAnimSequence* AnimationSequence |
Removes all Virtual Bones from the given Animation Sequence | AnimationBlueprintLibrary.h |
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static int32 RemoveAnimationNotifyEventsByName
(
UAnimSequenceBase* AnimationSequenceBase, |
Removes Animation Notify Events found by Name within the Animation Sequence, and returns the number of removed name instances | AnimationBlueprintLibrary.h |
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static int32 RemoveAnimationNotifyEventsByTrack
(
UAnimSequenceBase* AnimationSequenceBase, |
Removes Animation Notify Events found by Track within the Animation Sequence, and returns the number of removed name instances | AnimationBlueprintLibrary.h |
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static void RemoveAnimationNotifyTrack
(
UAnimSequenceBase* AnimationSequenceBase, |
Removes an Animation Notify Track from Animation Sequence by Name | AnimationBlueprintLibrary.h |
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static int32 RemoveAnimationSyncMarkersByName
(
UAnimSequence* AnimationSequence, |
Removes All Animation Sync Marker found within the Animation Sequence whose name matches MarkerName, and returns the number of removed instances | AnimationBlueprintLibrary.h |
|
static int32 RemoveAnimationSyncMarkersByTrack
(
UAnimSequence* AnimationSequence, |
Removes All Animation Sync Marker found within the Animation Sequence that belong to the specific Notify Track, and returns the number of removed instances | AnimationBlueprintLibrary.h |
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static void RemoveBoneAnimation
(
UAnimSequence* AnimationSequence, |
Removes an Animation Curve by Name from the given Animation Sequence (Raw Animation Curves [Names] may not be removed from the Skeleton) | AnimationBlueprintLibrary.h |
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static void RemoveBoneSelectiveAnimation
(
UAnimSequence* AnimationSequence, |
Removes an Animation Curve by Name from the given Animation Sequence (Raw Animation Curves [Names] may not be removed from the Skeleton) | AnimationBlueprintLibrary.h |
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static void RemoveCurve
(
UAnimSequenceBase* AnimationSequenceBase, |
Removes an Animation Curve by Name from the given Animation Sequence (Raw Animation Curves [Names] may not be removed from the Skeleton) | AnimationBlueprintLibrary.h |
|
static bool RemoveCurveInternal
(
UAnimSequenceBase* AnimationSequenceBase, |
AnimationBlueprintLibrary.h | ||
static void RemoveMetaData
(
UAnimationAsset* AnimationAsset, |
Removes the specified Meta Data Instance from the given Animation Asset | AnimationBlueprintLibrary.h |
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static void RemoveMetaDataOfClass
(
UAnimationAsset* AnimationAsset, |
Removes all Meta Data Instance of the specified Class from the given Animation Asset | AnimationBlueprintLibrary.h |
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static void RemoveVirtualBone
(
const UAnimSequence* AnimationSequence, |
Removes a Virtual Bone with the specified Bone Name from the given Animation Sequence | AnimationBlueprintLibrary.h |
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static void RemoveVirtualBones
(
const UAnimSequence* AnimationSequence, |
Removes Virtual Bones with the specified Bone Names from the given Animation Sequence | AnimationBlueprintLibrary.h |
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static void ReplaceAnimNotifies
(
UAnimSequenceBase* AnimationSequenceBase, |
Replaces animation notifies in the specified Animation Sequence | AnimationBlueprintLibrary.h |
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static void ReplaceAnimNotifyStates
(
UAnimSequenceBase* AnimationSequenceBase, |
Replaces animation notifies in the specified Animation Sequence | AnimationBlueprintLibrary.h |
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static FName RetrieveContainerNameForCurve
(
const UAnimSequence* AnimationSequence, |
AnimationBlueprintLibrary.h | ||
static ERawCurveTrackTypes RetrieveCurveTypeForCurve
(
const UAnimSequenceBase* AnimationSequenceBase, |
AnimationBlueprintLibrary.h | ||
static FSmartName RetrieveSmartNameForCurve
(
const UAnimSequence* AnimationSequence, |
AnimationBlueprintLibrary.h | ||
static bool RetrieveSmartNameForCurve
(
const UAnimSequence* AnimationSequence, |
AnimationBlueprintLibrary.h | ||
static void SetAdditiveAnimationType
(
UAnimSequence* AnimationSequence, |
Sets the Additive Animation type for the given Animation Sequence | AnimationBlueprintLibrary.h |
|
static void SetAdditiveBasePoseType
(
UAnimSequence* AnimationSequence, |
Sets the Additive Base Pose type for the given Animation Sequence | AnimationBlueprintLibrary.h |
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static void SetAnimationInterpolationType
(
UAnimSequence* AnimationSequence, |
Sets the Animation Interpolation type for the given Animation Sequence | AnimationBlueprintLibrary.h |
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static void SetBoneCompressionSettings
(
UAnimSequence* AnimationSequence, |
Sets the Bone Compression Settings for the given Animation Sequence | AnimationBlueprintLibrary.h |
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static void SetCurveCompressionSettings
(
UAnimSequence* AnimationSequence, |
Sets the Curve Compression Settings for the given Animation Sequence | AnimationBlueprintLibrary.h |
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static void SetIsRootMotionLockForced
(
UAnimSequence* AnimationSequence, |
Sets whether or not Root Motion locking is Forced for the given Animation Sequence | AnimationBlueprintLibrary.h |
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static void SetRateScale
(
UAnimSequenceBase* AnimationSequenceBase, |
Sets the (Play) Rate Scale for the given Animation Sequence | AnimationBlueprintLibrary.h |
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static void SetRootMotionEnabled
(
UAnimSequence* AnimationSequence, |
Sets whether or not Root Motion is Enabled for the given Animation Sequence | AnimationBlueprintLibrary.h |
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static void SetRootMotionLockType
(
UAnimSequence* AnimationSequence, |
Sets the Root Motion Lock Type for the given Animation Sequence | AnimationBlueprintLibrary.h |
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static void SetVariableFrameStrippingSettings
(
UAnimSequence* AnimationSequence, |
Sets the Variable Frame Stripping Settings for the given Animation Sequence | AnimationBlueprintLibrary.h |
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