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API > API/Editor > API/Editor/AnimationBlueprintEditor > API/Editor/AnimationBlueprintEditor/IAnimationBlueprintEditor
References
Module | AnimationBlueprintEditor |
Header | /Engine/Source/Editor/AnimationBlueprintEditor/Public/IAnimationBlueprintEditor.h |
Include | #include "IAnimationBlueprintEditor.h" |
UAnimInstance &42; GetPreviewInstance&40;&41; const
Remarks
Get the preview anim instance we are using, which can be a linked instance depending on preview settings