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API > API/Editor > API/Editor/AnimGraph
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UEdGraphNode
- UK2Node
- UK2Node_TransitionRuleGetter
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/K2Node_TransitionRuleGetter.h |
Include | #include "K2Node_TransitionRuleGetter.h" |
Syntax
class UK2Node_TransitionRuleGetter : public UK2Node
Variables
Type | Name | Description | |
---|---|---|---|
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TObjectPtr< UAnimGraphNode_Base > | AssociatedAnimAssetPlayerNode | |
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TObjectPtr< UAnimStateNode > | AssociatedStateNode | |
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TEnumAsByte< ETransitionGetter::Type > | GetterType |
Constructors
Type | Name | Description | |
---|---|---|---|
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UK2Node_TransitionRuleGetter
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
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FText | GetFriendlyName
(
ETransitionGetter::Type TypeID |
|
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UEdGraphPin * | GetOutputPin () |
|
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bool | IsActionFilteredOut
(
FBlueprintActionFilter const& Filter |
Overridden from UK2Node
Type | Name | Description | |
---|---|---|---|
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void | GetMenuActions
(
FBlueprintActionDatabaseRegistrar& ActionRegistrar |
Replacement for GetMenuEntries(). |
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bool | IsNodePure () |
Returns whether this node is considered 'pure' by the compiler |
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void | Called before compilation begins, giving a blueprint time to force the linker to load data |
Overridden from UEdGraphNode
Type | Name | Description | |
---|---|---|---|
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void | Allocate default pins for a given node, based only the NodeType, which should already be filled in. | |
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bool | CanCreateUnderSpecifiedSchema
(
const UEdGraphSchema* DesiredSchema |
Can this node be created under the specified schema. |
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FText | GetNodeTitle
(
ENodeTitleType::Type TitleType |
Gets the name of this node, shown in title bar |
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FText | Gets the tooltip to display when over the node | |
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bool | Should we show the Palette Icon for this node on the node title |