Navigation
API > API/Editor > API/Editor/AnimGraph
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UEdGraphNode
- UAnimStateNodeBase
- UAnimStateNode
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimStateNode.h |
Include | #include "AnimStateNode.h" |
Syntax
class UAnimStateNode : public UAnimStateNodeBase
Variables
Type | Name | Description | |
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bool | bAlwaysResetOnEntry | Whether or not this state will ALWAYS reset it's state on reentry, regardless of remaining weight. |
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TObjectPtr< class UEdGraph > | BoundGraph | The animation graph for this state. |
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FAnimNotifyEvent | StateEntered | |
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FAnimNotifyEvent | StateFullyBlended | |
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FAnimNotifyEvent | StateLeft | |
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TEnumAsByte< EAnimStateType > | StateType | The type of the contents of this state. |
Constructors
Type | Name | Description | |
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UAnimStateNode
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
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UEdGraphPin * |
Overridden from UAnimStateNodeBase
Type | Name | Description | |
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void | ||
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UEdGraph * | ||
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UEdGraphPin * | GetInputPin () |
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UEdGraphPin * | GetOutputPin () |
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FString | GetStateName () |
Overridden from UEdGraphNode
Type | Name | Description | |
---|---|---|---|
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void | Allocate default pins for a given node, based only the NodeType, which should already be filled in. | |
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void | AutowireNewNode
(
UEdGraphPin* FromPin |
Autowire a newly created node. |
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bool | Whether or not this node can be safely duplicated (via copy/paste, etc...) in the graph | |
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void | DestroyNode () |
Destroy the specified node |
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FText | GetNodeTitle
(
ENodeTitleType::Type TitleType |
Gets the name of this node, shown in title bar |
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TArray< UEdGraph * > | GetSubGraphs () |
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FText | Gets the tooltip to display when over the node | |
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void | Perform any fixups (deep copies of associated data, etc...) necessary after a node has been pasted in the editor | |
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void | A chance to initialize a new node; called just once when a new node is created, before AutowireNewNode or AllocateDefaultPins is called. |
Overridden from UObject
Type | Name | Description | |
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void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Called when a property on this object has been modified externally |