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API > API/Editor > API/Editor/AnimGraph > API/Editor/AnimGraph/UAnimationStateMachineSchema
- UEdGraphSchema::TryRelinkConnectionTarget()
- UAnimationStateMachineSchema::TryRelinkConnectionTarget()
References
| Module | AnimGraph |
| Header | /Engine/Source/Editor/AnimGraph/Public/AnimationStateMachineSchema.h |
| Include | #include "AnimationStateMachineSchema.h" |
| Source | /Engine/Source/Editor/AnimGraph/Private/AnimationStateMachineSchema.cpp |
virtual bool TryRelinkConnectionTarget
&40;
UEdGraphPin &42; SourcePin,
UEdGraphPin &42; OldTargetPin,
UEdGraphPin &42; NewTargetPin,
const TArray< UEdGraphNode &42; > & InSelectedGraphNodes
&41; const
Remarks
Try relinking the connection starting at the old source and target pins and relink it to the new target pin.