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API > API/Editor > API/Editor/AnimGraph
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UEdGraphSchema
- UAnimationStateMachineSchema
References
| Module | AnimGraph |
| Header | /Engine/Source/Editor/AnimGraph/Public/AnimationStateMachineSchema.h |
| Include | #include "AnimationStateMachineSchema.h" |
Syntax
class UAnimationStateMachineSchema : public UEdGraphSchema
Constructors
| Type | Name | Description | |
|---|---|---|---|
UAnimationStateMachineSchema
(
const FObjectInitializer& ObjectInitializer |
Overridden from UEdGraphSchema
| Type | Name | Description | |
|---|---|---|---|
| void | BreakNodeLinks
(
UEdGraphNode& TargetNode |
Breaks all links from/to a single node | |
| void | BreakPinLinks
(
UEdGraphPin& TargetPin, |
Breaks all links from/to a single pin | |
| void | BreakSinglePinLink
(
UEdGraphPin* SourcePin, |
Breaks the link between two nodes. | |
| const FPinConnectionResponse | CanCreateConnection
(
const UEdGraphPin* A, |
Determine if a connection can be created between two pins. | |
| const FPinConnectionResponse | CanRelinkConnectionToPin
(
const UEdGraphPin* OldSourcePin, |
Determine if a connection can be relinked to the given pin. | |
| bool | Try to create an automatic cast or other conversion node node to facilitate a connection between two pins. | ||
| void | CreateDefaultNodesForGraph
(
UEdGraph& Graph |
Populate new graph with any default nodes | |
| void | DroppedAssetsOnGraph
(
const TArray< FAssetData >& Assets, |
Called when asset(s) are dropped onto a graph background. | |
| void | DroppedAssetsOnNode
(
const TArray< FAssetData >& Assets, |
Called when asset(s) are dropped onto the specified node | |
| void | DroppedAssetsOnPin
(
const TArray< FAssetData >& Assets, |
Called when asset(s) are dropped onto the specified pin | |
| void | GetAssetsNodeHoverMessage
(
const TArray< FAssetData >& Assets, |
Allows schema to generate a tooltip (icon & message) when the specified asset(s) are dragged over the specified node | |
| void | GetAssetsPinHoverMessage
(
const TArray< FAssetData >& Assets, |
Allows schema to generate a tooltip (icon & message) when the specified asset(s) are dragged over the specified pin | |
| void | GetContextMenuActions
(
UToolMenu* Menu, |
Gets actions that should be added to the right-click context menu for a node or pin | |
| void | GetGraphContextActions
(
FGraphContextMenuBuilder& ContextMenuBuilder |
Get all actions that can be performed when right clicking on a graph or drag-releasing on a graph from a pin | |
| void | GetGraphDisplayInformation
(
const UEdGraph& Graph, |
Gets display information for a graph | |
| EGraphType | GetGraphType
(
const UEdGraph* TestEdGraph |
||
| FLinearColor | GetPinTypeColor
(
const FEdGraphPinType& PinType |
Gets the draw color of a pin based on it's type. | |
| bool | IsConnectionRelinkingAllowed
(
UEdGraphPin* InPin |
Is this schema supporting connection relinking for the given pin? | |
| bool | TryCreateConnection
(
UEdGraphPin* A, |
Try to make a connection between two pins. | |
| bool | TryRelinkConnectionTarget
(
UEdGraphPin* SourcePin, |
Try relinking the connection starting at the old source and target pins and relink it to the new target pin. |
Constants
| Name | Description |
|---|---|
| PC_Exec |