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Unreal Engine C++ API Reference > Editor > AnimGraph > UAnimStateNodeBase
- UAnimStateNodeBase::GetDesiredNewNodeName()
- UAnimStateConduitNode::GetDesiredNewNodeName()
- UAnimStateAliasNode::GetDesiredNewNodeName()
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimStateNodeBase.h |
Include | #include "AnimStateNodeBase.h" |
virtual FString GetDesiredNewNodeName&40;&41; const
Remarks
Name used as a seed when pasting nodes.