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Unreal Engine C++ API Reference > Editor > AnimGraph > UAnimStateConduitNode
- UAnimStateNodeBase::GetDesiredNewNodeName()
- UAnimStateConduitNode::GetDesiredNewNodeName()
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimStateConduitNode.h |
Include | #include "AnimStateConduitNode.h" |
Source | /Engine/Source/Editor/AnimGraph/Private/AnimStateConduitNode.cpp |
virtual FString GetDesiredNewNodeName&40;&41; const
Remarks
Name used as a seed when pasting nodes.