Navigation
Unreal Engine C++ API Reference > Editor > AnimGraph > UAnimStateAliasNode
- UAnimStateNodeBase::GetDesiredNewNodeName()
- UAnimStateAliasNode::GetDesiredNewNodeName()
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimStateAliasNode.h |
Include | #include "AnimStateAliasNode.h" |
Source | /Engine/Source/Editor/AnimGraph/Private/AnimStateAliasNode.cpp |
virtual FString GetDesiredNewNodeName&40;&41; const
Remarks
Name used as a seed when pasting nodes.