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Unreal Engine C++ API Reference > Editor > AnimGraph
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UEdGraphNode
- UK2Node
- UAnimGraphNode_Base
- UAnimGraphNode_UseCachedPose
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_UseCachedPose.h |
Include | #include "AnimGraphNode_UseCachedPose.h" |
Syntax
class UAnimGraphNode_UseCachedPose : public UAnimGraphNode_Base
Variables
Type | Name | Description | |
---|---|---|---|
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FAnimNode_UseCachedPose | Node | |
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TWeakObjectPtr< UAnimGraphNode_SaveCachedPose > | SaveCachedPoseNode |
Constructors
Type | Name | Description | |
---|---|---|---|
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UAnimGraphNode_UseCachedPose
(
const FObjectInitializer& ObjectInitializer |
Overridden from UAnimGraphNode_Base
Type | Name | Description | |
---|---|---|---|
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FString | Gets the menu category this node belongs in. | |
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void | GetRequiredExtensions
(
TArray< TSubclassOf< UAnimBlueprintExtension >>& OutExtensions |
Get the extension types that this node type holds on the anim blueprint. Some extension types are always requested by the system. |
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void | OnProcessDuringCompilation
(
IAnimBlueprintCompilationContext& InCompilationContext, |
Process this node's data during compilation (override point) |
Overridden from UK2Node
Type | Name | Description | |
---|---|---|---|
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void | EarlyValidation
(
FCompilerResultsLog& MessageLog |
This function if used for nodes that needs CDO for validation (Called before expansion) |
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void | GetMenuActions
(
FBlueprintActionDatabaseRegistrar& ActionRegistrar |
Replacement for GetMenuEntries(). |
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bool | IsActionFilteredOut
(
FBlueprintActionFilter const& Filter |
Determine if the node of this type should be filtered in the actions menu |
Overridden from UEdGraphNode
Type | Name | Description | |
---|---|---|---|
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UObject * | By default return any animation assets we have. | |
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FText | GetNodeTitle
(
ENodeTitleType::Type TitleType |
Gets the name of this node, shown in title bar |
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FText | Gets the tooltip to display when over the node | |
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void | Jump to the definition of this node (should only be called if CanJumpToDefinition() return true) |