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Unreal Engine C++ API Reference > Editor > AnimGraph > UAnimGraphNode_UseCachedPose
- UAnimGraphNode_Base::OnProcessDuringCompilation()
- UAnimGraphNode_UseCachedPose::OnProcessDuringCompilation()
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_UseCachedPose.h |
Include | #include "AnimGraphNode_UseCachedPose.h" |
Source | /Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_UseCachedPose.cpp |
virtual void OnProcessDuringCompilation
&40;
IAnimBlueprintCompilationContext & InCompilationContext,
IAnimBlueprintGeneratedClassCompiledData & OutCompiledData
&41;
Remarks
Process this node's data during compilation (override point)