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Unreal Engine C++ API Reference > Editor > AnimGraph > UAnimGraphNode_Base
- UAnimGraphNode_Base::OnProcessDuringCompilation()
- UAnimGraphNode_Root::OnProcessDuringCompilation()
- UAnimGraphNode_StateResult::OnProcessDuringCompilation()
- UAnimGraphNode_StateMachineBase::OnProcessDuringCompilation()
- UAnimGraphNode_AssetPlayerBase::OnProcessDuringCompilation()
- UAnimGraphNode_UseCachedPose::OnProcessDuringCompilation()
- UAnimGraphNode_CustomProperty::OnProcessDuringCompilation()
- UAnimGraphNode_BlendSpaceGraphBase::OnProcessDuringCompilation()
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h |
Include | #include "AnimGraphNode_Base.h" |
virtual void OnProcessDuringCompilation
&40;
IAnimBlueprintCompilationContext & InCompilationContext,
IAnimBlueprintGeneratedClassCompiledData & OutCompiledData
&41;
Remarks
Process this node's data during compilation (override point)