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Unreal Engine C++ API Reference > Editor > AnimGraph
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UEdGraphNode
- UK2Node
- UAnimGraphNode_Base
- UAnimGraphNode_TransitionResult
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_TransitionResult.h |
Include | #include "AnimGraphNode_TransitionResult.h" |
Syntax
class UAnimGraphNode_TransitionResult : public UAnimGraphNode_Base
Variables
Type | Name | Description | |
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FAnimNode_TransitionResult | Node |
Constructors
Type | Name | Description | |
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UAnimGraphNode_TransitionResult
(
const FObjectInitializer& ObjectInitializer |
Overridden from UAnimGraphNode_Base
Type | Name | Description | |
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bool | IsSinkNode () |
Is this node a sink that has no pose outputs? |
Overridden from UK2Node
Type | Name | Description | |
---|---|---|---|
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void | GetMenuActions
(
FBlueprintActionDatabaseRegistrar& ActionRegistrar |
Replacement for GetMenuEntries(). |
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bool | Query if this node should be kept as part of the root set during the pruning stage of compilation. |
Overridden from UEdGraphNode
Type | Name | Description | |
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bool | Whether or not this node can be safely duplicated (via copy/paste, etc...) in the graph | |
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bool | Whether or not this node can be deleted by user action | |
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FText | GetNodeTitle
(
ENodeTitleType::Type TitleType |
Gets the name of this node, shown in title bar |
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FLinearColor | Gets the draw color of a node's title bar | |
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FText | Gets the tooltip to display when over the node | |
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FText | Visual Warning tooltip message to show | |
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bool | If true, this node whill show the Visual Warning message |