Navigation
Unreal Engine C++ API Reference > Editor > AnimGraph
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UEdGraphNode
- UK2Node
- UAnimGraphNode_Base
- UAnimGraphNode_StateResult
- UAnimGraphNode_CustomTransitionResult
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_StateResult.h |
Include | #include "AnimGraphNode_StateResult.h" |
Syntax
class UAnimGraphNode_StateResult : public UAnimGraphNode_Base
Variables
Type | Name | Description | |
---|---|---|---|
![]() |
FAnimNode_StateResult | Node | |
![]() |
FMemberReference | StateEntryFunction | Function called when the owning state is entered, meaning it becomes the state machine's current state. |
![]() |
FMemberReference | StateExitFunction | Function called when the owning state is exited, meaning it stops being the state machine's current state. |
![]() |
FMemberReference | StateFullyBlendedInFunction | Function called when the owning state is fully blended in. |
![]() |
FMemberReference | StateFullyBlendedOutFunction | Function called when the owning state is fully blended out. |
Constructors
Type | Name | Description | |
---|---|---|---|
![]() |
UAnimGraphNode_StateResult
(
const FObjectInitializer& ObjectInitializer |
Overridden from UAnimGraphNode_Base
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
void | GetBoundFunctionsInfo
(
TArray< TPair< FName, FName >>& InOutBindingsInfo |
Gets editor information for all the bound anim node functions (category metadata string, member variable's name) Used by SAnimGraphNode to display all bound functions of an anim node. |
![]() ![]() ![]() |
bool | IsSinkNode () |
Is this node a sink that has no pose outputs? |
![]() ![]() |
void | OnProcessDuringCompilation
(
IAnimBlueprintCompilationContext& InCompilationContext, |
Process this node's data during compilation (override point) |
![]() ![]() |
void | ValidateAnimNodeDuringCompilation
(
USkeleton* ForSkeleton, |
Gives each visual node a chance to do final validation before it's node is harvested for use at runtime. |
Overridden from UK2Node
Type | Name | Description | |
---|---|---|---|
![]() ![]() ![]() |
void | GetMenuActions
(
FBlueprintActionDatabaseRegistrar& ActionRegistrar |
Replacement for GetMenuEntries(). |
![]() ![]() ![]() |
bool | Query if this node should be kept as part of the root set during the pruning stage of compilation. | |
![]() ![]() ![]() |
bool | ReferencesFunction
(
const FName& InFunctionName, |
Return whether this node references the specified function, identified by a name and guid pair |
Overridden from UEdGraphNode
Type | Name | Description | |
---|---|---|---|
![]() ![]() ![]() |
void | AddSearchMetaDataInfo
(
TArray< struct FSearchTagDataPair >& OutTaggedMetaData |
Add's node data to the search metadata, override to collect more data that may be desirable to search for |
![]() ![]() ![]() |
bool | Whether or not this node can be safely duplicated (via copy/paste, etc...) in the graph | |
![]() ![]() ![]() |
bool | Whether or not this node can be deleted by user action | |
![]() ![]() ![]() |
FString | Get the link to the documentation. | |
![]() ![]() ![]() |
FText | GetNodeTitle
(
ENodeTitleType::Type TitleType |
Gets the name of this node, shown in title bar |
![]() ![]() ![]() |
FLinearColor | Gets the draw color of a node's title bar | |
![]() ![]() ![]() |
FText | Gets the tooltip to display when over the node |
Overridden from UObject
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Called when a property on this object has been modified externally |