Navigation
Unreal Engine C++ API Reference > Editor > AnimGraph
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UEdGraphNode
- UK2Node
- UAnimGraphNode_Base
- UAnimGraphNode_StateResult
- UAnimGraphNode_CustomTransitionResult
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_CustomTransitionResult.h |
Include | #include "AnimGraphNode_CustomTransitionResult.h" |
Syntax
class UAnimGraphNode_CustomTransitionResult : public UAnimGraphNode_StateResult
Constructors
Type | Name | Description | |
---|---|---|---|
![]() |
UAnimGraphNode_CustomTransitionResult
(
const FObjectInitializer& ObjectInitializer |
Overridden from UEdGraphNode
Type | Name | Description | |
---|---|---|---|
![]() ![]() ![]() |
FText | GetNodeTitle
(
ENodeTitleType::Type TitleType |
Gets the name of this node, shown in title bar |
![]() ![]() ![]() |
FLinearColor | Gets the draw color of a node's title bar | |
![]() ![]() ![]() |
FText | Gets the tooltip to display when over the node |