Navigation
API > API/Editor > API/Editor/AnimGraph
Inheritance Hierarchy
- UK2Node
- UAnimGraphNode_Base
- UAnimGraphNode_StateMachineBase
- UAnimGraphNode_StateMachine
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_StateMachineBase.h |
Include | #include "AnimGraphNode_StateMachineBase.h" |
Syntax
UCLASS (Abstract)
class UAnimGraphNode_StateMachineBase : public UAnimGraphNode_Base
Variables
Type | Name | Description | |
---|---|---|---|
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TObjectPtr< class UAnimationStateMachineGraph > | EditorStateMachineGraph | Editor state machine representation. |
Constructors
Type | Name | Description | |
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UAnimGraphNode_StateMachineBase
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
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FAnimNode_StateMachine & | GetNode () |
Interface for derived classes to implement. |
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FText | GetNodeTitle
(
ENodeTitleType::Type TitleType |
|
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FString | ||
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TArray< UEdGraph * > | GetSubGraphs () |
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FText | ||
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TSharedPtr< class INameValidatorInterface > | ||
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void | OnRenameNode
(
const FString& NewName |
Overridden from UAnimGraphNode_Base
Type | Name | Description | |
---|---|---|---|
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void | DestroyNode () |
|
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FString | ||
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UObject * | By default return any animation assets we have. | |
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FText | ||
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FLinearColor | ||
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void | GetOutputLinkAttributes
(
FNodeAttributeArray& OutAttributes |
Get the named attribute types that this node provides as outputs. Other attributes are assumed to 'pass through' this node. |
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void | GetRequiredExtensions
(
TArray< TSubclassOf< UAnimBlueprintExtension > >& OutExtensions |
Get the extension types that this node type holds on the anim blueprint. Some extension types are always requested by the system. |
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void | ||
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void | OnProcessDuringCompilation
(
IAnimBlueprintCompilationContext& InCompilationContext, |
Process this node's data during compilation (override point) |
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void | ||
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void |