Navigation
API > API/Editor > API/Editor/AnimGraph
| Name | UAnimGraphNode_StateMachineBase |
| Type | class |
| Header File | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_StateMachineBase.h |
| Include Path | #include "AnimGraphNode_StateMachineBase.h" |
Syntax
UCLASS (MinimalAPI, Abstract)
class UAnimGraphNode_StateMachineBase : public UAnimGraphNode_Base
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UEdGraphNode → UK2Node → UAnimGraphNode_Base → UAnimGraphNode_StateMachineBase
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UAnimGraphNode_StateMachineBase
(
const FObjectInitializer& ObjectInitializer |
AnimGraphNode_StateMachineBase.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| EditorStateMachineGraph | TObjectPtr< class UAnimationStateMachineGraph > | Editor state machine representation. | AnimGraphNode_StateMachineBase.h |
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CachedFullTitle | FNodeTextCache | Constructing FText strings can be costly, so we cache the node's title | AnimGraphNode_StateMachineBase.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FAnimNode_StateMachine & GetNode() |
Interface for derived classes to implement. | AnimGraphNode_StateMachineBase.h | |
FString GetStateMachineName() |
AnimGraphNode_StateMachineBase.h |
Overridden from UAnimGraphNode_Base
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void GetOutputLinkAttributes
(
FNodeAttributeArray& OutAttributes |
Get the named attribute types that this node provides as outputs. Other attributes are assumed to 'pass through' this node. | AnimGraphNode_StateMachineBase.h | |
virtual void GetRequiredExtensions
(
TArray< TSubclassOf< UAnimBlueprintExtension > >& OutExtensions |
Get the extension types that this node type holds on the anim blueprint. Some extension types are always requested by the system. | AnimGraphNode_StateMachineBase.h | |
virtual void OnProcessDuringCompilation
(
IAnimBlueprintCompilationContext& InCompilationContext, |
Process this node's data during compilation (override point) | AnimGraphNode_StateMachineBase.h |
Overridden from UK2Node
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FText GetMenuCategory() |
AnimGraphNode_StateMachineBase.h |
Overridden from UEdGraphNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void DestroyNode() |
AnimGraphNode_StateMachineBase.h | ||
virtual FString GetDocumentationLink() |
AnimGraphNode_StateMachineBase.h | ||
virtual UObject * GetJumpTargetForDoubleClick() |
By default return any animation assets we have. | AnimGraphNode_StateMachineBase.h | |
virtual FText GetNodeTitle
(
ENodeTitleType::Type TitleType |
AnimGraphNode_StateMachineBase.h | ||
virtual FLinearColor GetNodeTitleColor() |
AnimGraphNode_StateMachineBase.h | ||
| AnimGraphNode_StateMachineBase.h | |||
virtual FText GetTooltipText() |
AnimGraphNode_StateMachineBase.h | ||
virtual void JumpToDefinition() |
AnimGraphNode_StateMachineBase.h | ||
virtual TSharedPtr< class INameValidatorInterface > MakeNameValidator() |
AnimGraphNode_StateMachineBase.h | ||
virtual void OnRenameNode
(
const FString& NewName |
AnimGraphNode_StateMachineBase.h | ||
virtual void PostPasteNode() |
AnimGraphNode_StateMachineBase.h | ||
virtual void PostPlacedNewNode() |
AnimGraphNode_StateMachineBase.h |