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Unreal Engine C++ API Reference > Editor > AnimGraph
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintGeneratedClassCompiledData.h |
Include | #include "IAnimBlueprintGeneratedClassCompiledData.h" |
Syntax
class IAnimBlueprintGeneratedClassCompiledData
Remarks
Interface to the writable parts of the generated class that handlers can operate on
Functions
Type | Name | Description | |
---|---|---|---|
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UBlendSpace * | AddBlendSpace
(
UBlendSpace* InSourceBlendSpace |
Add a class-internal blendspace |
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int32 | FindOrAddNotify
(
FAnimNotifyEvent& Notify |
Finds a notify event or adds if it doesn't already exist. |
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FAnimBlueprintDebugData & | Get the anim debug data for the currently-compiled class. | |
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TArray< FAnimNotifyEvent > & | Get the currently-compiled classes anim notifies. | |
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TArray< FBakedAnimationStateMachine > & | Get the baked state machines data for the currently-compiled class. | |
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FBlueprintDebugData & | Get the debug data for the currently-compiled class. | |
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TArray< FExposedValueHandler > & | ||
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TMap< FName, FGraphAssetPlayerInformation > & | Get the currently-compiled classes graph asset player information. | |
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TMap< FName, FCachedPoseIndices > & | Get the saved pose indices map data for the currently-compiled class. | |
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FPropertyAccessLibrary & |