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Interface to the writable parts of the generated class that handlers can operate on
| Name | IAnimBlueprintGeneratedClassCompiledData |
| Type | class |
| Header File | /Engine/Source/Editor/AnimGraph/Public/IAnimBlueprintGeneratedClassCompiledData.h |
| Include Path | #include "IAnimBlueprintGeneratedClassCompiledData.h" |
Syntax
class IAnimBlueprintGeneratedClassCompiledData
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UBlendSpace * AddBlendSpace
(
UBlendSpace* InSourceBlendSpace |
Add a class-internal blendspace | IAnimBlueprintGeneratedClassCompiledData.h | |
int32 FindOrAddNotify
(
FAnimNotifyEvent& Notify |
Finds a notify event or adds if it doesn't already exist. | IAnimBlueprintGeneratedClassCompiledData.h | |
FAnimBlueprintDebugData & GetAnimBlueprintDebugData() |
Get the anim debug data for the currently-compiled class. | IAnimBlueprintGeneratedClassCompiledData.h | |
TArray< FAnimNotifyEvent > & GetAnimNotifies() |
Get the currently-compiled classes anim notifies. | IAnimBlueprintGeneratedClassCompiledData.h | |
TArray< FBakedAnimationStateMachine > & GetBakedStateMachines() |
Get the baked state machines data for the currently-compiled class. | IAnimBlueprintGeneratedClassCompiledData.h | |
FBlueprintDebugData & GetBlueprintDebugData() |
Get the debug data for the currently-compiled class. | IAnimBlueprintGeneratedClassCompiledData.h | |
virtual TArray< FExposedValueHandler > & GetExposedValueHandlers() |
IAnimBlueprintGeneratedClassCompiledData.h | ||
TMap< FName, FGraphAssetPlayerInformation > & GetGraphAssetPlayerInformation() |
Get the currently-compiled classes graph asset player information. | IAnimBlueprintGeneratedClassCompiledData.h | |
TMap< FName, FCachedPoseIndices > & GetOrderedSavedPoseIndicesMap() |
Get the saved pose indices map data for the currently-compiled class. | IAnimBlueprintGeneratedClassCompiledData.h | |
virtual FPropertyAccessLibrary & GetPropertyAccessLibrary() |
IAnimBlueprintGeneratedClassCompiledData.h |