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API > API/Editor > API/Editor/AnimGraph
| Name | UAnimGraphNode_StateMachine |
| Type | class |
| Header File | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_StateMachine.h |
| Include Path | #include "AnimGraphNode_StateMachine.h" |
Syntax
UCLASS (MinimalAPI)
class UAnimGraphNode_StateMachine : public UAnimGraphNode_StateMachineBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UEdGraphNode → UK2Node → UAnimGraphNode_Base → UAnimGraphNode_StateMachineBase → UAnimGraphNode_StateMachine
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UAnimGraphNode_StateMachine
(
const FObjectInitializer& ObjectInitializer |
AnimGraphNode_StateMachine.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Node | FAnimNode_StateMachine | Runtime state machine representation (empty; populated during compilation) | AnimGraphNode_StateMachine.h |
|
Functions
Public
Overridden from UAnimGraphNode_StateMachineBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FAnimNode_StateMachine & GetNode() |
Interface for derived classes to implement. | AnimGraphNode_StateMachine.h |