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Unreal Engine C++ API Reference > Editor > AnimGraph > UAnimGraphNode_CustomProperty
- UAnimGraphNode_Base::ValidateAnimNodeDuringCompilation()
- UAnimGraphNode_CustomProperty::ValidateAnimNodeDuringCompilation()
- UAnimGraphNode_LinkedAnimGraphBase::ValidateAnimNodeDuringCompilation()
- UAnimGraphNode_LinkedAnimLayer::ValidateAnimNodeDuringCompilation()
- UAnimGraphNode_LinkedAnimLayer::ValidateAnimNodeDuringCompilation()
- UAnimGraphNode_ControlRig::ValidateAnimNodeDuringCompilation()
- UAnimGraphNode_IKRig::ValidateAnimNodeDuringCompilation()
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_CustomProperty.h |
Include | #include "AnimGraphNode_CustomProperty.h" |
Source | /Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_CustomProperty.cpp |
virtual void ValidateAnimNodeDuringCompilation
&40;
USkeleton &42; ForSkeleton,
FCompilerResultsLog & MessageLog
&41;
Remarks
Gives each visual node a chance to do final validation before it's node is harvested for use at runtime.