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API > API/Editor > API/Editor/AnimGraph
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UEdGraphNode
- UK2Node
- UAnimGraphNode_Base
- UAnimGraphNode_BlendSpaceGraphBase
- UAnimGraphNode_BlendSpaceGraph
- UAnimGraphNode_RotationOffsetBlendSpaceGraph
References
| Module | AnimGraph |
| Header | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceGraphBase.h |
| Include | #include "AnimGraphNode_BlendSpaceGraphBase.h" |
Syntax
class UAnimGraphNode_BlendSpaceGraphBase : public UAnimGraphNode_Base
Variables
| Type | Name | Description | |
|---|---|---|---|
| TObjectPtr< UBlendSpace > | BlendSpace | Internal blendspace. | |
| TSubclassOf< UBlendSpace > | BlendSpaceClass | Blendspace class, for template nodes. | |
| TObjectPtr< UBlendSpaceGraph > | BlendSpaceGraph | Dummy blendspace graph (used for navigation only) | |
| TArray< TObjectPtr< UEdGraph > > | Graphs | Linked animation graphs for sample points. | |
| FString | SkeletonName | Skeleton name used for filtering unloaded assets. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| UAnimationBlendSpaceSampleGraph * | AddGraph
(
FName InSampleName, |
Adds a new graph to the internal array. | |
| UAnimationBlendSpaceSampleGraph * | AddGraphInternal
(
FName InSampleName, |
Helper function for AddGraph/ReplaceGraph - builds the new graph but doesn't add it to Graphs array. | |
| UAnimGraphNode_Base * | ExpandGraphAndProcessNodes
(
UEdGraph* SourceGraph, |
Helper function for compilation. | |
| UBlendSpaceGraph * | Access the 'dummy' blendspace graph. | ||
| FString | Get the name of the blendspace graph. | ||
| FString | Get the name of the blendspace. | ||
| TArrayView< UEdGraph *const > | GetGraphs () |
Access the graphs for each sample. | |
| int32 | GetSampleIndex
(
const UEdGraph* Graph |
Returns the sample index associated with the graph, or -1 if not found | |
| FName | |||
| void | RemoveGraph
(
int32 InSampleIndex |
Removes the graph at the specified index. | |
| void | ReplaceGraph
(
int32 InSampleIndex, |
Replaces the graph at the specified index. | |
| void | SetSyncGroupName
(
FName InName |
Set the sync group name assigned to this node. | |
| void | SetupFromAsset
(
const FAssetData& InAssetData, |
Setup this node from the specified asset. | |
| void | SetupFromClass
(
TSubclassOf< UBlendSpace > InBlendSpaceClass, |
Setup this node from the specified class. |
Overridden from UAnimGraphNode_Base
| Type | Name | Description | |
|---|---|---|---|
| void | CustomizeDetails
(
IDetailLayoutBuilder& DetailBuilder |
Can customize details tab | |
| void | CustomizePinData
(
UEdGraphPin* Pin, |
Customize pin data based on the input | |
| void | GetInputLinkAttributes
(
FNodeAttributeArray& OutAttributes |
Get the named attribute types that this node takes (absorbs) as inputs. Other attributes are assumed to 'pass through' this node. | |
| void | GetRequiredExtensions
(
TArray< TSubclassOf< UAnimBlueprintExtension >>& OutExtensions |
Get the extension types that this node type holds on the anim blueprint. Some extension types are always requested by the system. | |
| void | OnCopyTermDefaultsToDefaultObject
(
IAnimBlueprintCopyTermDefaultsContext& InCompilationContext, |
Override point for CopyTermDefaultsToDefaultObject Copy this node's data during the last phase of compilation where term defaults are copied to the new CDO | |
| void | OnProcessDuringCompilation
(
IAnimBlueprintCompilationContext& InCompilationContext, |
Process this node's data during compilation (override point) | |
| void | PostProcessPinName
(
const UEdGraphPin* Pin, |
Give the node a chance to change the display name of a pin. |
Overridden from UK2Node
| Type | Name | Description | |
|---|---|---|---|
| FText | Override to provide a default category for specific node types to be listed under. | ||
| bool | IsActionFilteredOut
(
FBlueprintActionFilter const& Filter |
Determine if the node of this type should be filtered in the actions menu | |
| void | Called before compilation begins, giving a blueprint time to force the linker to load data |
Overridden from UEdGraphNode
| Type | Name | Description | |
|---|---|---|---|
| void | DestroyNode () |
Destroy the specified node | |
| FSlateIcon | GetIconAndTint
(
FLinearColor& OutColor |
||
| UObject * | By default return any animation assets we have. | ||
| FLinearColor | Gets the draw color of a node's title bar | ||
| TArray< UEdGraph * > | GetSubGraphs () |
||
| FText | Gets the tooltip to display when over the node | ||
| void | Jump to the definition of this node (should only be called if CanJumpToDefinition() return true) | ||
| TSharedPtr< INameValidatorInterface > | Create a name validator for this node | ||
| void | OnRenameNode
(
const FString& NewName |
Called when this node is being renamed after a successful name validation | |
| void | Perform any fixups (deep copies of associated data, etc...) necessary after a node has been pasted in the editor | ||
| void | A chance to initialize a new node; called just once when a new node is created, before AutowireNewNode or AllocateDefaultPins is called. |