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Unreal Engine C++ API Reference > Editor > AnimGraph
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UEdGraphNode
- UK2Node
- UAnimGraphNode_Base
- UAnimGraphNode_AssetPlayerBase
- UAnimGraphNode_BlendSpaceBase
- UAnimGraphNode_AimOffsetLookAt
- UAnimGraphNode_BlendSpaceEvaluator
- UAnimGraphNode_BlendSpacePlayer
- UAnimGraphNode_RotationOffsetBlendSpace
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendSpaceBase.h |
Include | #include "AnimGraphNode_BlendSpaceBase.h" |
Syntax
class UAnimGraphNode_BlendSpaceBase : public UAnimGraphNode_AssetPlayerBase
Constructors
Type | Name | Description | |
---|---|---|---|
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UAnimGraphNode_BlendSpaceBase
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
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UBlendSpace * | ||
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bool | IsAimOffsetBlendSpace
(
const UClass* BlendSpaceClass |
Util to determine is an asset class is an aim offset |
Overridden from UAnimGraphNode_Base
Type | Name | Description | |
---|---|---|---|
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void | CustomizeDetails
(
IDetailLayoutBuilder& DetailBuilder |
Can customize details tab |
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void | CustomizePinData
(
UEdGraphPin* Pin, |
Customize pin data based on the input |
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TSubclassOf< UAnimationAsset > | ||
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void | GetOutputLinkAttributes
(
FNodeAttributeArray& OutAttributes |
Get the named attribute types that this node provides as outputs. Other attributes are assumed to 'pass through' this node. |
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void | PostProcessPinName
(
const UEdGraphPin* Pin, |
Give the node a chance to change the display name of a pin. |
Overridden from UK2Node
Type | Name | Description | |
---|---|---|---|
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FText | Override to provide a default category for specific node types to be listed under. | |
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void | Called before compilation begins, giving a blueprint time to force the linker to load data |
Overridden from UEdGraphNode
Type | Name | Description | |
---|---|---|---|
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FSlateIcon | GetIconAndTint
(
FLinearColor& OutColor |
|
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FLinearColor | Gets the draw color of a node's title bar |