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An FToolPalette to which you can add and remove actions
| Name | FEditablePalette |
| Type | struct |
| Header File | /Engine/Source/Developer/WidgetRegistration/Public/ToolkitBuilder.h |
| Include Path | #include "ToolkitBuilder.h" |
Syntax
struct FEditablePalette : public FToolPalette
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FToolPalette → FEditablePalette
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FEditablePalette
(
TSharedPtr< FUICommandInfo > InLoadToolPaletteAction, |
ToolkitBuilder.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AddToPaletteAction | const TSharedPtr< FUICommandInfo > | The FUICommandInfo which adds an action to this palette | ToolkitBuilder.h | |
| OnPaletteEdited | FSimpleDelegate | Delegate used by FToolkitBuilder that is called when an item is added/removed from the palette | ToolkitBuilder.h | |
| RemoveFromPaletteAction | const TSharedPtr< FUICommandInfo > | The FUICommandInfo which removes an action to this palette | ToolkitBuilder.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddCommandToPalette
(
const FString CommandNameString |
ToolkitBuilder.h | ||
| ToolkitBuilder.h | |||
bool IsInPalette
(
const FName CommandName |
Given a reference to a FUICommandInfo, returns whether it is in the current Palette | ToolkitBuilder.h | |
void RemoveCommandFromPalette
(
const FString CommandNameString |
ToolkitBuilder.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void LoadFromConfig() |
ToolkitBuilder.h | ||
void SaveToConfig() |
ToolkitBuilder.h |