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API > API/Developer > API/Developer/ToolMenus > API/Developer/ToolMenus/UToolMenus
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool RefreshMenuWidget
(
const FName Name |
Rebuilds all widgets generated from a specific menu. | ToolMenus.h |
|
bool RefreshMenuWidget
(
const FName Name, |
Re-creates widget that is active | ToolMenus.h |
RefreshMenuWidget(const FName)
Description
Rebuilds all widgets generated from a specific menu.
| Name | RefreshMenuWidget |
| Type | function |
| Header File | /Engine/Source/Developer/ToolMenus/Public/ToolMenus.h |
| Include Path | #include "ToolMenus.h" |
| Source | /Engine/Source/Developer/ToolMenus/Private/ToolMenus.cpp |
UFUNCTION (BlueprintCallable, Category="Tool Menus")
bool RefreshMenuWidget
(
const FName Name
)
RefreshMenuWidget(const FName, FGeneratedToolMenuWidget &)
Description
Re-creates widget that is active
| Name | RefreshMenuWidget |
| Type | function |
| Header File | /Engine/Source/Developer/ToolMenus/Public/ToolMenus.h |
| Include Path | #include "ToolMenus.h" |
| Source | /Engine/Source/Developer/ToolMenus/Private/ToolMenus.cpp |
bool RefreshMenuWidget
(
const FName Name,
FGeneratedToolMenuWidget & GeneratedMenuWidget
)