Navigation
API > API/Developer > API/Developer/ToolMenus
| |
|
| Name |
FGeneratedToolMenuWidget |
| Type |
struct |
| Header File |
/Engine/Source/Developer/ToolMenus/Public/ToolMenus.h |
| Include Path |
#include "ToolMenus.h" |
Syntax
struct FGeneratedToolMenuWidget
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| GeneratedMenu |
TObjectPtr< UToolMenu > |
A copy of the menu so we can refresh menus not in the database. |
ToolMenus.h |
|
| OriginalMenu |
TWeakObjectPtr< UToolMenu > |
Weak ptr to the original menu that owns the widget. |
ToolMenus.h |
|
| Widget |
TWeakPtr< SWidget > |
The actual widget for the menu. |
ToolMenus.h |
|