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A convenience wrapper for multiple ways of delivering a visibility value. Use by setting directly to TAttribute
| Name | FToolMenuVisibilityChoice |
| Type | struct |
| Header File | /Engine/Source/Developer/ToolMenus/Public/ToolMenuEntry.h |
| Include Path | #include "ToolMenuEntry.h" |
Syntax
struct FToolMenuVisibilityChoice
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| ToolMenuEntry.h | |||
FToolMenuVisibilityChoice
(
const FToolMenuVisibilityChoice& Other |
ToolMenuEntry.h | ||
FToolMenuVisibilityChoice
(
const TAttribute< EVisibility >& InVisibility |
ToolMenuEntry.h | ||
FToolMenuVisibilityChoice
(
const TAttribute< bool >& InIsVisible |
ToolMenuEntry.h | ||
FToolMenuVisibilityChoice
(
const FIsActionButtonVisible& InIsActionButtonVisible |
ToolMenuEntry.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Value | TVariant< TAttribute< EVisibility >, TAttribute< bool >, FIsActionButtonVisible > | ToolMenuEntry.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
EVisibility Get() |
ToolMenuEntry.h | ||
bool IsSet() |
ToolMenuEntry.h | ||
TAttribute< EVisibility > ToVisibilityAttribute() |
ToolMenuEntry.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FToolMenuVisibilityChoice & operator=
(
TFunction< EVisibility()> VisibilityFunc |
ToolMenuEntry.h | ||
FToolMenuVisibilityChoice & operator=
(
TFunction< bool()> IsVisibleFunc |
ToolMenuEntry.h |