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Module for the texture format manager
| Name | ITextureFormatManagerModule |
| Type | class |
| Header File | /Engine/Source/Developer/TextureFormat/Public/Interfaces/ITextureFormatManagerModule.h |
| Include Path | #include "Interfaces/ITextureFormatManagerModule.h" |
Syntax
class ITextureFormatManagerModule : public IModuleInterface
Implements Interfaces
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~ITextureFormatManagerModule() |
Virtual destructor. | Interfaces/ITextureFormatManagerModule.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const ITextureFormat * FindTextureFormat
(
FName Name |
Finds a texture format with the specified name. Safe to call from any thread. | Interfaces/ITextureFormatManagerModule.h | |
const ITextureFormat * FindTextureFormatAndModule
(
FName Name, |
Finds a texture format with the specified name and provides information about the module it came from. | Interfaces/ITextureFormatManagerModule.h | |
TArray< const class ITextureFormat * > GetTextureFormats() |
Returns the list of all ITextureFormats that were located in DLLs. | Interfaces/ITextureFormatManagerModule.h | |
void Invalidate () |
Invalidates the texture format manager module. | Interfaces/ITextureFormatManagerModule.h |