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Classes
| Type | Name | Description | |
|---|---|---|---|
| FGenericTextureTilingBuildFunction | This build function expects an implementation of ITextureTiler as its template and looks a bit awkward because IBuildFunction is required to not have any state, so we can't put the instance of the ITextureTiler on our object - hence the odd statics. | ||
| FTextureBuildFunction |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | GenericTextureTilingBuildFunction
(
UE::DerivedData::FBuildContext& Context, |
This function does the meat of breaking out the inputs from the build context and handing them to the tiler, then packing them back up for the build process. |