Navigation
API > API/Developer > API/Developer/TextureBuild
Inheritance Hierarchy
- IBuildFunction
- FGenericTextureTilingBuildFunction
References
| Module | TextureBuild |
| Header | /Engine/Source/Developer/TextureBuild/Public/TextureBuildFunction.h |
| Include | #include "TextureBuildFunction.h" |
Syntax
template<class ITextureTilerObject>
class FGenericTextureTilingBuildFunction : public UE::DerivedData::IBuildFunction
Remarks
This build function expects an implementation of ITextureTiler as its template and looks a bit awkward because IBuildFunction is required to not have any state, so we can't put the instance of the ITextureTiler on our object - hence the odd statics.