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API > API/Developer > API/Developer/TextureBuild
This build function expects an implementation of ITextureTiler as its template and looks a bit awkward because IBuildFunction is required to not have any state, so we can't put the instance of the ITextureTiler on our object - hence the odd statics.
| Name | FGenericTextureTilingBuildFunction |
| Type | class |
| Header File | /Engine/Source/Developer/TextureBuild/Public/TextureBuildFunction.h |
| Include Path | #include "TextureBuildFunction.h" |
Syntax
template<class ITextureTilerObject>
class FGenericTextureTilingBuildFunction : public UE::DerivedData::IBuildFunction
Inheritance Hierarchy
- UE::DerivedData::IBuildFunction → FGenericTextureTilingBuildFunction