Navigation
| Name | TextureBuild |
| Type | Developer |
| Location | /Engine/Source/Developer/TextureBuild/ |
| Module Build Rules | TextureBuild.Build.cs |
Classes
| Name | Remarks |
|---|---|
| FGenericTextureDecodeBuildFunction | |
| FGenericTextureDetileBuildFunction | |
| FGenericTextureTilingBuildFunction | This build function expects an implementation of ITextureTiler as its template and looks a bit awkward because IBuildFunction is required to not have any state, so we can't put the instance of the ITextureTiler on our object - hence the odd statics. |
| FTextureBuildFunction |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void GenericTextureDecodeBuildFunction
(
UE::DerivedData::FBuildContext& Context, |
TextureBuildFunction.h | ||
void GenericTextureDetileBuildFunction
(
UE::DerivedData::FBuildContext& Context, |
TextureBuildFunction.h | ||
void GenericTextureTilingBuildFunction
(
UE::DerivedData::FBuildContext& Context, |
This function does the meat of breaking out the inputs from the build context and handing them to the tiler, then packing them back up for the build process. | TextureBuildFunction.h |