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Unreal Engine C++ API Reference > Developer > TargetPlatform > Interfaces > FTargetDeviceId
References
Module | TargetPlatform |
Header | /Engine/Source/Developer/TargetPlatform/Public/Interfaces/TargetDeviceId.h |
Include | #include "Interfaces/TargetDeviceId.h" |
static bool Parse
&40;
const FString & IdString,
FTargetDeviceId & OutId
&41;
Remarks
Converts a string to a target device identifier. true if the string was converted successfully, false otherwise.
Parameters
Name | Description |
---|---|
IdString | The string to convert. |
OutId | Will contain the parsed device identifier. |