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API > API/Developer > API/Developer/TargetPlatform > API/Developer/TargetPlatform/ITargetPlatformSettingsModule
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Gets the module's target platforms. | Interfaces/ITargetPlatformSettingsModule.h | ||
void GetTargetPlatformSettings
(
TArray< ITargetPlatformSettings* >& TargetPlatforms |
This is where each platform module will fill out an array | Interfaces/ITargetPlatformSettingsModule.h |
GetTargetPlatformSettings()
Description
Gets the module's target platforms. This should be overridden by each platform, but currently, we are re-using the single internal GetTargetPlatform method the old TPModules will implement
| Name | GetTargetPlatformSettings |
| Type | function |
| Header File | /Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatformSettingsModule.h |
| Include Path | #include "Interfaces/ITargetPlatformSettingsModule.h" |
TArray < ITargetPlatformSettings * > GetTargetPlatformSettings()
The target platform.
GetTargetPlatformSettings(TArray< ITargetPlatformSettings * > &)
Description
This is where each platform module will fill out an array
| Name | GetTargetPlatformSettings |
| Type | function |
| Header File | /Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatformSettingsModule.h |
| Include Path | #include "Interfaces/ITargetPlatformSettingsModule.h" |
void GetTargetPlatformSettings
(
TArray < ITargetPlatformSettings * > & TargetPlatforms
)