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API > API/Developer > API/Developer/TargetPlatform > API/Developer/TargetPlatform/ITargetPlatformControlsModule
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TArray< ITargetPlatformControls * > GetTargetPlatformControls
(
FName& PlatformSettingsModuleName |
Gets the module's target platforms. | Interfaces/ITargetPlatformControlsModule.h | |
void GetTargetPlatformControls
(
TArray< ITargetPlatformControls* >& TargetPlatforms, |
This is where each platform module will fill out an array | Interfaces/ITargetPlatformControlsModule.h |
GetTargetPlatformControls(FName &)
Description
Gets the module's target platforms. This should be overridden by each platform, but currently, we are re-using the single internal GetTargetPlatform method the old TPModules will implement
| Name | GetTargetPlatformControls |
| Type | function |
| Header File | /Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatformControlsModule.h |
| Include Path | #include "Interfaces/ITargetPlatformControlsModule.h" |
TArray < ITargetPlatformControls * > GetTargetPlatformControls
(
FName & PlatformSettingsModuleName
)
The target platform.
GetTargetPlatformControls(TArray< ITargetPlatformControls * > &, FName &)
Description
This is where each platform module will fill out an array
| Name | GetTargetPlatformControls |
| Type | function |
| Header File | /Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatformControlsModule.h |
| Include Path | #include "Interfaces/ITargetPlatformControlsModule.h" |
void GetTargetPlatformControls
(
TArray < ITargetPlatformControls * > & TargetPlatforms,
FName & PlatformSettingsModuleName
)