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API > API/Developer > API/Developer/TargetPlatform
Interface for target platform modules.
| Name | ITargetPlatformControlsModule |
| Type | class |
| Header File | /Engine/Source/Developer/TargetPlatform/Public/Interfaces/ITargetPlatformControlsModule.h |
| Include Path | #include "Interfaces/ITargetPlatformControlsModule.h" |
Syntax
class ITargetPlatformControlsModule : public IModuleInterface
Implements Interfaces
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~ITargetPlatformControlsModule() |
Virtual destructor. | Interfaces/ITargetPlatformControlsModule.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AllTargetPlatforms | TArray< ITargetPlatformControls * > | Holds the target platforms. | Interfaces/ITargetPlatformControlsModule.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TArray< ITargetPlatformControls * > GetTargetPlatformControls
(
FName& PlatformSettingsModuleName |
Gets the module's target platforms. | Interfaces/ITargetPlatformControlsModule.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void GetTargetPlatformControls
(
TArray< ITargetPlatformControls* >& TargetPlatforms, |
This is where each platform module will fill out an array | Interfaces/ITargetPlatformControlsModule.h |